Dynamic lecturer turned game developer with over a decade of experience crafting immersive interactive experiences in Unity and VR. Expertise in gameplay prototyping, VR interaction design, and optimizing performance for Quest and PC VR platforms. Notable achievements include publishing research on UX in cultural-heritage VR, organizing and mentoring the Game Development Challenge at Saint Martin's Institute of Higher Education, and developing Unity editor tools for auto-chunking large 3D models and texture atlasing to enhance VR performance. Equipped with hands-on, production-focused Unity skills, ready to contribute effectively to a studio environment.